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126![Overcoming underwater was the name of the game at JSC’s Neutral Buoyancy Laboratory (NBL) the third weekend in June as some 400 students from across North America competed in the fourth annual national finals for stude Overcoming underwater was the name of the game at JSC’s Neutral Buoyancy Laboratory (NBL) the third weekend in June as some 400 students from across North America competed in the fourth annual national finals for stude](https://www.pdfsearch.io/img/a7f7f64de2a9860cd922ea6d964f76cb.jpg) | Add to Reading ListSource URL: www.jsc.nasa.govLanguage: English - Date: 2005-08-15 15:45:44
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127![1. Kodu Curriculum: Getting Started with Xbox and Controller On the Xbox, Kodu is an Indie game and can be bought for 400 points. It requires a continuous Xbox Live connection. Entering the Program 1. Kodu Curriculum: Getting Started with Xbox and Controller On the Xbox, Kodu is an Indie game and can be bought for 400 points. It requires a continuous Xbox Live connection. Entering the Program](https://www.pdfsearch.io/img/ead2a289e63de7508e96ed4c04160d9f.jpg) | Add to Reading ListSource URL: kodu.blob.core.windows.netLanguage: English - Date: 2014-06-15 20:16:34
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128![Boomerang® Side Car™ Controller Operating Instructions ® Thanks for purchasing a Boomerang Side Car™ controller to keep your III company. This addition to the family really opens up control of your looper. We welco Boomerang® Side Car™ Controller Operating Instructions ® Thanks for purchasing a Boomerang Side Car™ controller to keep your III company. This addition to the family really opens up control of your looper. We welco](https://www.pdfsearch.io/img/8691067569478a9dc2f761da2413602d.jpg) | Add to Reading ListSource URL: boomerangmusic.comLanguage: English - Date: 2011-11-01 11:31:13
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130![The Mario AI Benchmark and Competitions Sergey Karakovskiy and Julian Togelius Abstract—This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques d The Mario AI Benchmark and Competitions Sergey Karakovskiy and Julian Togelius Abstract—This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques d](https://www.pdfsearch.io/img/4f517c00fcba95b1bada3b7364241481.jpg) | Add to Reading ListSource URL: julian.togelius.comLanguage: English - Date: 2013-08-26 11:58:53
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